As I mentioned in my last blog, I got my job at Last Unicorn
Games through a curious set of circumstances. Coincidence. Networking. Blind
luck. And a measure of naiveté. Pull up a chair and sit down. It’s story time….
It was the mid-90s. I don’t recall the date, because it was
a long time ago. And the drugs and alcohol sort of wiped out that particular
fact. Anyway, the mid-90s. I get a phone call from Dustin Wright over at
Chaosium. I was doing a lot of freelance work for them at the time…. So Dustin
wants to know if I’d be interested in going to the Chessex Midwest retailer
show. I don’t know if they still do this, but it was a show Chessex held for
retailers where they’d invite manufacturers to show off their games and maybe
drum up some business. I was living in Toldeo, OH at the time, and it wasn’t
that far away. They needed someone to demo a game called Mythos, a trading card game for Call
of Cthulhu. Of course I’d love to go. It was a chance to see a distributor.
First, let me say up front – it was an eye-opening
experience. Chessex had just finished building their new warehouse. It had a
marble foyer. Because a warehouse needs a marble foyer. Guess that Magic: the
Gathering money was really rolling in. Anyway. Whenever I poked my head in what
was supposed to be the offices where the salesmen worked, I always saw no less
than three computers running some kind of game. Not sales projections. Not
spreadsheets. Games. I remember thinking “must be nice.” The warehouse itself
was stuffed with product; it was like a giant game store and I was in Heaven. I
could pick up whatever I wanted at cost. They had tons of stuff that I’d never
seen in stores before. It wasn’t until years later that I realized the
implications of this. The other thing I learned over the course of the weekend
was that the retailers – the alpha retailers who cared enough to show up – were
actually just gamers who wanted a first look at the shiny new games. They
really weren’t interested in being pitched. They just wanted the swag bag.
Now, I’m an inveterate, and unrepentant, smoker. So I would
often go out on the loading dock to smoke. This is how I met Christian Moore,
which would turn out to be a fateful event. Christian was there because he was
pitching the Heresy and Dune TCGs. Now, I love Dune. I’ve read it a dozen
times. I’ve been thinking about reading it again lately, but I just read it
last year… And I thought Heresy, while not a great game, had a lot of neat
ideas. So we smoked and talked about Dune and Heresy. We swapped phone numbers,
because Christian said he might have something for me on which to work.
A few days later, Christian called. He swore me to secrecy,
and revealed that LUG was about to acquire the rights to Star Trek. Not just
The Next Generation, but all of it. See, Paramount hadn’t wanted to license the
rights for years, because they didn’t really like the FASA version of the TNG
supplement they produced for their version of the game (admittedly, it was
based on one season, so what could they do?), and they’d had a mess with the
Starfleet Battles guys. Somehow, Christian and crew convinced them to license
what at the time was the second largest media license to a bunch of guys who’d
done a game called Aria. I know,
right?
Christian wanted to know if I could recommend anyone for the
position of line editor. See, at the time, I had a reputation of being a decent writer, who turned his stuff in on-time and fairly clean. I was part of a small circle of "go to" guys. So I knew a lot of people. Freelancers. Editors.
Sure. I mentioned some freelancers whose work I
admired. Gave him their contact information. Hung up the phone, figuring I’d
get some freelance work out of it some day. He called back a few days later.
Seems no one was interested, and he wanted more names. Okay. I gave him some
more names, this time editors with whom I worked. Again, I figured I was
building good karma.
He calls back about a week later. Nope. No one was
interested. The job required you relocate to LA, for one thing. Because you had
to be close to Paramount Studios. (In fact, I would eventually visit the lot
about once a week. It’s weird when you just know your way around a movie lot;
“Yeah, it’s past the Brady Bunch movie set, then make a left at the game show.
When you see Klingons smoking outside, you’re there. Let’s meet for lunch at
the commissary with the giant wall of Oscars later….”) The other thing was that
LUG was completely untested when it came to RPGs. Did I mention Aria? For all anyone knew, the game
would be a disaster, they’d lose the license, and you’d be stranded in LA.
“Too bad you’re not a Star Trek fan,” Christian said to me.
Wait. What?
Christian. I’m a HUGE Star Trek fan. I watched the show
since I was three. I forced my cousins to watch the show every day after school
(when they wanted to watch The Brady Bunch). When I was 8, I used to crawl out
of my bed at 1am to watch Star Trek on channel 11 (WPIX). In college (George
Washington U, if you’re interested), all studying stopped to watch TNG. We
actually played the crappy version of
TNG that FASA put out. “Christian, while I’m talking to you, I have a shelf full of Playmates toy phasers behind me.
I have every version, plus toy tricorders. Are you NUTS?!”
I was on a plane out to LA the next week.
And that’s how I got my first full-time job in this
business. If I hadn't gone to the Chessex Midwest show, been a compulsive smoker, met Christian, taken a risk on an upstart company... Oh, the twists and turns, the connections and random events, that conspire to bring you to where you are in life. It's like a roadmap that only becomes clear when you stop and look behind you. The map can't tell you where you're going, only how you got there.
No comments:
Post a Comment