Okay, it's high time I ask for your help. I have a lot of friends who are game designers, and you have a vast knowledge of both game design and game history. I'm trying to remember all the various saving throw mechanics out there.
Personally, I'm a fan of the saving throw. It gives players an additional statistic to track as his character increases in level. And there's something to be said about the thrill of having to roll a save vs. paralysis or save vs. spell.
Does anyone remember how saving throws worked in the original AD&D (no second edition, 3.0, 3.5, etc.)?
Can anyone think of other games that include the saving throw mechanic? If so, how did the mechanic work?
I'm having a hard time remembering; I end up conflating how saving throws used to work, and how they work in D20.
In AD&D 1e, saves improve by class level, and are divided into 5 categories: Paralyzation/Poison, Petrification/Polymorph, Rod/Staff/Wand, Breath Weapon, Spells.
ReplyDeleteFor some history of the evolution of saving throws, see http://www.knights-n-knaves.com/phpbb/viewtopic.php?t=5660.
If you need an AD&D reference, check out OSRIC @ http://www.knights-n-knaves.com/osric.
Allan.
Oops, that's Paralyzation/Poison/Death Magic.
ReplyDeleteAllan.